A realm of those who answer to no one, who need no reason, who are bound by nothing. Here a name is not bought — it is willed. The kingdom is free by default, and its defenses wake only against a pattern of conquest. What follows is its whole architecture: its law, set in gold, and the machinery beneath.
Identity by the Coin
"To give is to be known."
Sovereigns and those who hold office pay — and payment yields an address through Stripe. So sovereigns and servants are known to the kingdom with no separate registration.
The Pending
"The doubtful are not cast out. They are held, and looked upon."
Any act that trips a quiet flag — a name too close to another, a court crowding with kin, a name the machine cannot judge — is not rejected. It is held as a candidacy, and the Keeper looks closer.
The Held Coin
"No coin is taken until the kingdom confirms."
On any submission the coin is only held (Stripe authorize), never charged. Confirmed → taken. Declined → released. Nothing moves for a pending or a refused act.
The Keeper
"When a sovereign falls silent, the keeper rules in their place — not as a sovereign, but as the kingdom's last steward."
kojifo is the final steward. Judges pending candidacies; decides what a silent sovereign leaves unanswered; may strike a name from the record.
Article I
The Record
History cannot be recovered. So the kingdom remembers at the very moment a thing comes to pass.
How it works
- At every succession, the kingdom inscribes a snapshot: the treasury pledged to the throne, the generation, and the moment.
- Held in reserve for the day they matter: offices established, all who have ever served, proposals resolved.
- Captured now — displayed at the kingdom's leisure. What is not recorded in the moment is lost forever.
Needs a store of record (D1) · the founding date, already set
Article II
The Council
A decree belongs to the reign that gave it birth. Though the crown may pass, the sovereign under whom a question was raised remains its judge — even from beyond the throne.
How it works
- Every soul who has ever reigned is an advisor. Their counsel is heard, never binding.
- A proposal is stamped at birth with the sovereign then reigning — who alone decides it, forever, even after abdication.
- Past sovereigns are summoned by their address; they answer on a public page, and only the answered appear.
- The born-under sovereign rules, weighing the council. If silent past the deadline, the Keeper rules in their place.
Needs sovereign email (from Stripe) · a public deliberation page · deadlines
Article III
The Court
One will, one seat. The court is free, and guarded in silence.
How it works
- Offices are won by will, as the throne is. One banner per name — pay to raise it, never to duplicate.
- One seat per soul, known by their address. The offices cannot be hoarded.
- Seats are scarce, and multiply only by the Council's decree.
- Names grown alike are allowed — real souls bear like names — with only a gentle word of warning. But when they crowd the court beyond a third, the kingdom pauses to look closer, and holds them as candidacies.
- The kingdom never renames a soul against their will: it confirms, asks another name, or declines. No coin is taken until it confirms.
Needs identity (from Stripe) · the Pending · the Held Coin
Article IV
The Name
A name is willed, not gamed. The unworthy name finds no throne.
How it works
- Three layers judge a name: an instant ban of the plainly vile; the machine's eye (Workers AI) for intent across tongues; and the Keeper, for all the machine cannot be sure of.
- The uncertain are never cast out by the machine alone — they are held, and judged by a hand.
- The throne's name stands largest, so it is watched closest, and may be struck even after it is raised.
- Rejected before confirmation → no coin taken. Struck for a broken covenant → the coin is forfeit. Struck by the kingdom's own error → the coin is returned.
Needs Workers AI · a blocklist · the Keeper's review queue
Article V
The Bounded Ascent
No sovereign may leap beyond measure. The coffer's ceiling is set by fortune, and every ascent must climb within it.
How it works
- The throne opens at $100. From there it is only ever succeeded — never reset.
- No challenger may enter more than the coffer's ceiling for the reign: cap = the reigning will × a fortune drawn anew each reign, a whole number between 13 and 23.
- So no single soul can end the game in one blow. The climb is bounded — and its ceiling stays a mystery until the crown next changes hands.
- The ceiling is shown plainly; a will beyond it is turned away, not taken.
Needs a fortune drawn per reign · the Held Coin